The commonwealth minutemen is a faction in the commonwealth in 2287.
Fallout 4 siding with the minutemen all the way.
Before teleporting you re faced with a choice.
There are four endings to fallout 4.
The commonwealth minutemen is a civilian militia formed as a result of the efforts by various small communities to protect themselves against the numerous threats present within the commonwealth.
The main story concludes once you reach the institute.
After that point you re given the choice of either helping one of the main four factions.
You need to get thrown out of the institute one way or another.
Either by doing something quest related to make them.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
All four factions will have been met by that time they are the brotherhood the minutemen the railroad and the institute.
Get the minutemen ending just one loose end to tie up.
Fallout 4 fans wanted more than one faction to end with but the game story didn t allow then to do so.
What happens if you never meet the minutemen in fallout 4.
Inspired by the historical minutemen of the american revolution settlers armed and trained themselves and pledged to help defend.
This playtrough i sided with the insitute and railroad just to get the achievements but i would like to keep the bos alive next time.
Siding with the minutemen.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the railroad vs.
Today we take a look at another new way to play fallout 4.
Finishing fallout 4 s nuclear option quest this way gives you the minutemen ending but you are now free to go piss off factions or supermax your character without worrying about the main quest.